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Diablo 4 characters
Diablo 4 characters









So they tweaked these formulas to make that design a reality. In other words, the game designers wanted Warriors to do more damage than Rogues, and much more than Sorcerers, with equivalent equipment. These formula are fairly arbitrary, and were created to fit the long term character design theories. The following formula are used to determine weapon damage. To that damage you add the damage of your equipped weapon (or weapons if your Bard is dual wielding). The character damage is based on your character’s stats and can be calculated with the formulas below. (The amount that will actually be blocked depends on what your character is doing, their blocking speed recovery, and the monster you are facing.)ĭamage done by players is composed of two parts, character damage and weapon damage. The following dexterity values are required to block as many hits as possible. Instead here are minimum defense values a character needs to lower the monster to/hit to the minimum, automatic level. There's no point in calculating the maximum defense possible, since above a certain level it becomes meaningless, once you've reached the minimum to/hit value for monsters. Rogues and Warriors can not attain that in Diablo, but can in Hellfire, with the right equipment. Barbarians only receive half AC from their shields.Ģ55 magic is required to read higher than level 5 or 6 in most spells.Unique armor plate is counted as mail, and unique mail as leather, in this penalty calculation.(Though much higher when naked or in light armor). His highest AC still comes from high defense plate, but his AC will be much lower than any other character's in the same chain or plate armor equipment. This makes it impossible to raise his AC as high as the other characters. The monk suffers an AC penalty when wearing chain or plate armor.The mana he derives from his magic points is the same as a warrior's, in that regard. The Barbarian can not add any magic points, but can gain magic from equipment.Attribute points from leveling up and elixirs are treated the same as points added by equipment. For example, Warriors get more life per vitality point than Sorcerers, who get more mana per magic point than do Warriors. The characters derive different benefits from the points they add to their various attributes. These figures do not include the two pieces of unique jewelry that move a % of life/mana to each other. Diablo / Hellfire stats listed for the Warrior, Rogue, and Sorcerer (unique rings were added in HF that allowed greater stat boosts than in D1).

diablo 4 characters

Characters do not gain their life/mana bonus for reaching level 50.Maximum mana will be adversely affected by activating one of the bad shrines.The maximum life and mana values in this table are for a naked character.

diablo 4 characters

  • Attributes turn golden when they have reached their maximum values life and mana never turn golden.
  • All four attributes, life, and mana are listed with their starting / maximum values.
  • Each level up also provides 5 attribute points to distribute as you see fit. All attributes, life, and mana can be vastly increased with equipment.

    diablo 4 characters

    The characters in Diablo and Hellfire start off with different stats, and gain different bonuses with each level up.











    Diablo 4 characters